While it is one thing to make a mistake and apologize, it is quite another thing for the team to lie about it or try to create cover for an individual player. TNC has mishandled the situation on multiple occasions, making the situation much worse than it needed to be. We assumed that they were then working on a plan to replace Kuku with another player. However it seems like TNC is currently not taking proper responsibility for their actions, coupled with the attempted cover up by the team, so we are now stepping in directly and banning Kuku from attending this event.
To be clear, TNC is not the victim in this case. It is not okay to cover up the situation, avoid any real sense of responsibility and then deflect it onto the community.
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We expect them to disagree with this. Players and teams will make mistakes in the future, and they should accept responsibility for them. Covering up the situation is not an acceptable approach to the problem, and demonstrates poor decision making from TNC that requires accountability.
The player restriction does not affect future tournaments. We are disqualifying Pain X from the South American regional qualifiers, and giving their spot to the runner-up, Thunder Predator.
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Three months ago, we were contacted by Pain X inquiring about playing in the South American qualifiers. They asked if they could participate in them by traveling back and forth to the region to play in the qualifiers, rather than staying in the region. We walked them through our reasoning, and what the purpose of regional qualifiers are, and why we thought that neither we nor fans would consider them an actual South American team.
The reasons for guaranteed spots for each region is because we want to help nurture competitive growth in different regions, as well as have regional representation for fans around the world. A team temporarily traveling to and from a region just to compete in the qualifiers clearly does not provide any meaningful benefit to the region, and harms growth overall. When you are an actual team that lives in a region, you end up practicing with other teams, nurturing the region and growing local fans there.
We explained this to Pain X three months ago, and as such, after investigating, we are removing them from the South American qualifiers.
For teams that try to bend the rules on this to gain a competitive advantage over other teams, you run the risk of being disqualified outright. We will always reserve discretion to decide what is in the spirit of the regional goals and what is not. If a team wants to move to a new region completely, they are free to contact us and try to make their case on why they think they will be an actual team in that region going forward. Head over to the update page to learn about all the changes.
True Sight — The International Jan. True Sight World Premiere Dec. Players of roughly equal skill will be placed in the same game. Priority determines how quickly the player is matched with other players.
There are 3 types of priority: Players in low priority will not gain battle points from the match, will find games more slowly, and will only be put with other players in low priority. Low priority is a common punishment for abandonment. Base priority is granted to any player when they enter a matchmaking queue provided that they are not in low priority. High priority is granted when a player is returned to queue after a recently failed matchmaking attempt due to another player failing to connect to the game or declining the Ready Check.
Players may be banned from matchmaking for a period of time due to several offenses. Match quality is presumably determined by a combination of the player's behavior score and their account flags value. Players with a high behavior score get matched with other players with a high score and vice versa. The account flags supposedly determine in which matchmaking pool a player should be, independently of their mmr and behavior score.
The current behavior score and account flags can be checked using the Console through the commands.
Dota 2 Matchmaking Stats
The behavior score shows as grades. While Normal being the highest and F being the lowest. Valve has not disclosed how these scores are calculated, but abandons , reports and commends seem to play a role. Account flags are represented as an integer value. Most players report having an account flag value of 0, 1 or 3. It is known that account flags with values 7 indicates that a 6-month ban is imminent on the account, but there is no known effect on matchmaking.
Compendium Match - Dota 2 Wiki
Shadowpool is a status placed on an account that is typically assigned to players who have abused of exploits in the past. Shadowpool status is not reported anywhere client-side. The shadowpool status can either be permanent or temporary. However, this information can only potentially be revealed through a request to the Steam support. From Dota 2 Wiki.
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